Awesome Nordic Games Done Quick for Charity

Two Nordic games are part of this year’s celebration of speedruns and incredible skill at Awesome Games Done Quick, collecting funds to combat cancer.

Again this year, Awesome games Done Quick are playing some of the best, most popular, and hardest games, completing them as fast as humanly possible while collecting money for charity. During this week, they will be hosting and streaming what is possibly the most impressive lineup of speedrun-attempts ever, while taking donations for the Prevent Cancer Foundation.

The Speedrunning community has seen a substantial growth in the latest years, as more and more people seems to try and take on the challenge of completing games as fast as possible, using glitches, tricks and incredible skill, to complete games like the original Portal in less than 9 minutes. And Awesome Games Done Quick is a really good way to get a glimpse into that world, as the speedrunners are often happy to tell about all the trick they are using.

 

And there are also a couple of Nordic flavors in this year’s edition of Awesome Games Done Quick. Early Wednesday morning (04:50 GMT, 05:50 NO,DK,SE, 06:50 FI), speedrunner Midboss will take on Swedish Indie developer Niklas Nygren’s Within a Deep Forest. And while doing that, Niklas Nygren himself will also participate, as he will be providing developer commentary during the speedrun.

Later the same day (19:50 GMT, 20:50 NO,DK,SE, 21:50 FI) it’s time for the crazy I Wanna Be the Boshy, from Danish one-man act Solgryn, which speedrunner Witwix will try and complete as fast as possible. And as an additional incentive for donations during this playthrough, if enough is donated, Witwix will not only have to complete the game, but to ‘100%’ it – meaning get every collectible and bonus.

 

Both speedruns can be enjoyed at either the official Awesome Games Done Quick-site here, or at their twitch-channel here. You can also see the complete schedule for the whole event here.

Jesper K. Kristiansen

Multi-passionate game developer and journalist. Has been writing about the Danish games industry for more than ten years, and creating audio design for both Danish and International games for almost as long.

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