A new mouse in development at Swedish hardware make Mionix seeks to revolutionize the use of biometrics in both gaming and beyond.
As you round the corner, you digital avatar seems to be clenching the rifle even tighter. Your hand on the mouse feels clammy from the moisture your body generates as a reaction to the tension and heightened sense of alert. Peering into the darkness on the screen, you try and make out the outline of the corridor ahead of you, your heart racing, sensing that at any moment, the air might be pierced by the hideous scream of the monsters chasing you.
See, normally, you wouldn’t be able to register all of that if you were just watching someone else play. But that might be changing soon, thanks to the Swedish hardware maker Mionix, who has launched a Kickstarter campaign for a completely new gaming mouse featuring biometric measuring.
The new mouse is the products of the internal Mionix innovation team, called Mionixlabs. A team consisting of gamers, designers, and developers who are testing and concepting new hardware for the company. And their new mouse, Naos QG (for quantified gaming), features the most detailed biometric sensoring yet seen in a mouse.
In addition to measuring actions per minute, and tracking the total movement of the mouse, the Naos QG also tracks the heart rate of the user, and what Mionix refers to as the ‘tension level’, based on how moist the skin on the hand is, measured by the electrical connectivity of the hand.
In the Kickstarter presentation, Mionixlabs emphasize that the new mouse will be perfect for gameplay streaming and recording, as it’s possible to present the data on the screen in real time along with the gameplay, increasing the immersion into the gameplay you are watching. And apart from that, the new mouse also makes it possible to do more precise training and tracking, which will be very useful if you are serious about your e-sports.
But talking to Carl Silbersky from Mionixlabs, he tells Nordic Game Bits that those are only some of the things that are made made possible by having a biometric mouse, and that the company have also considered how a biometric mouse could be used for things like game testing and QA at game studios. And according to Silbersky, there is also plenty of opportunities outside of gaming.
For us its’s not limited to gaming. Gaming is one of the areas were the bio-data makes sense, yet there are several other areas we see it making sense
The API for the mouse is open source, so Silbersky and Mionixlabs are also anxious to see what uses people will come up with for the biometric data. “With open API, we like to see where the community will take it,” Silbersky says.
With six days to go, the Kickstarter campaign is 3/4 of the way to the goal of 100 000 dollars, so it’s looking fairly bright for the future of the Naos QG. And if the campaign succeeds, Mionixlabs expect mass production to start already in June this year.
Do you see any uses for a mouse like this in game development? Let us know in the comments section below!