Starbreeze sells ‘Brothers – a Tale of Two Sons’ to 505 Games

More Brothers-games could be on their way, as Starbreeze sells the IP for $500 000 to focus on Payday and related concepts?

Swedish game developer, Starbreeze, has just announced that they have sold the game Brothers – a Tale of Two Sons, as well as all related trademarks and domain names to Italian computer game publisher 505 Games. A trade worth 500 000 dollars (€430 000) to the Stockholm-based studio.


Bo Andersson Klint, Starbreeze CEO

“With Brothers we’ve created a strong and critically acclaimed IP, which we now feel can be best nurtured under a new owner,” says Bo Andersson Klint, CEO of Starbreeze. And even if it is not stated directly in the press release sent out in connection with the sale, there is every indication that the sale means, that we will see either more games in the Bothers-universe, or a 505 Games release of the game on alternative platforms.


The sale makes perfect sense for Starbreeze. Recently, some of the most important people in the creation of the original Brothers – A Tale of Two Sons, left Starbreeze to join Brothers-creator Josef Fares at his new game studio, Hazelight. This leaves Starbreeze without both the original creator and the key personnel behind the game, so any new Brothers-games would have to be started almost from scratch.

It also seems to fit well with Starbreeze’s increased focus on the Payday-franchise, which they acquired when they bought Overkill Software, the original creators of multiplayer-shooter Payday, in 2012. Something Bo Andersson Klint also refers to in the press release. “The sale represents our final transition to the digital strategy,” he says.

Going forward, we will continue development focused on expansive design, a concept proven with the PAYDAY-franchise


505 Games and Starbreeze already have a close relationship, as 505 Games were the publishers of the latest Payday title, Payday 2, and also published the recently bought Brothers – A Tale of Two Sons.


Jesper K. Kristiansen

Multi-passionate game developer and journalist. Has been writing about the Danish games industry for more than ten years, and creating audio design for both Danish and International games for almost as long.

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