Nordic Co-production “progress” Wins the Very Big Indie Pitch

Innovative puzzle game by Joel Nyström (SE), Tim Garbos (DK), and Martin Kvale (NO), wins the Very Big Indie Pitch at Pocketgamer Connect in London.

Three out of four Nordic countries were represented when the winner of the Very Big Indie Pitch was crowned last week in London. Quirky puzzle game Progress is a collaboration between three of the most prolific Nordic indie developers, Tim Garbos from Denmark, Joel Nyström from Sweden, and Martin Kvale from Norway.

Together, the three of them had managed to create a game and a pitch so convincing that they ended up taking home the first place and the accompanying promotional prize package worth over $25,000, plus a gameplay trailer for their game, courtesy of TrailerFarm Indie.

 

Joel Nyström

Joel Nyström

“Sitting in the audience when they announced the third place, runner up, and finally first price, I had a feeling we were gonna win but I was extremely nervous,” Joel Nyström of Ludosity tells Nordic Game Bits.

When I heard our name I got up from the chair before they even finished the sentence! =) I knew the judges really liked it during pitching, but I couldn’t believe we’d win until I heard it.

The reason for signing up for the Very Big Indie Pitch was not so much to win it, as it was a way for the team to get some feedback on their idea, co-creator Tim Garbos explains. “We knew it was a pretty good game, but we didn’t expect to win. We just expected some critical feedback, and to be able to use the event to announce the game”

 

Tim Garbos

Tim Garbos

Garbos tells Nordic Game Bits that even though the idea for the game was conceived at the latest edition of No More Sweden, the three participants has know each other for some time through the Nordic indie scene. “So I wouldn’t call the game a coincidence,” he says. “We’ve known each other for a long time, and have created smaller projects and other fun stuff together before.”

The game was originally just envisioned as a prototype they could play around with, in between all the other stuff at the No More Sweden Jam, but “once we let people try out the game, it was hard to stop, and it quickly grew into a real production,” Garbos tells.

 

The specific details about what Progress really is all about is still sparse. The homepage for the game, which was just launched, states that the game is “100 silly, bouncy, playful puzzles.” Garbos remains secretive about the finer details of the game when asked, but he claims that’s it’s with good reason. “You really have to experience the game – it can’t be explained in text.”

Maybe Progress is about an average Scandinavian persons everyday life, or maybe it’s a series of abstract puzzles. That answer will have to wait until the game is releases spring 2015.

Instead, Garbos recommends people to keep track of their Facebook page and their Twitter, where they have released various Vines of the game.

 

The game will be playable at the upcoming SpilBar event in Denmark January 29th, the Casual Connect Indie Prize in Amsterdam February 4th – 6th, AMAZE in Berlin April 22nd – 25th, and at GDC in San Francisco March 2nd – 6th.

Jesper K. Kristiansen

Multi-passionate game developer and journalist. Has been writing about the Danish games industry for more than ten years, and creating audio design for both Danish and International games for almost as long.

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