Fatshark announces Warhammer: End Times – Vermintide

Do you ever feel like the time of mortals is ending, and the reign of Chaos draws ever closer. Then you should feel right at home with the newly announced gothic and gritty Warhammer: End Times – Vermintide from Stockholm’s Fatshark


This afternoon, Swedish developer Fatshark revealed that they are working on a new game in the popular Warhammer Fantasy-universe, owned by Games Workshop. Described as “a co-operative action first person shooter and melee combat adventure,” Warhammer: End Times – Vermintide pits up to four players as champions of the besieged Imperial city of Ubersreik.

Here, it’s up to the players to stem the tide of Warhammer Fantasy’s evil race of rat-people: The Skaven, who are now flooding out from the city’s sewers. And according to the press release, this is done by using the abilities of the five different player characters to their fullest extent.

Five heroes with different play-styles and abilities, all equipped with unique gear and personalities. Working together cooperatively, players must use their individual attributes to survive an apocalyptic invasion from hordes of relentless, power hungry Skaven.


Fatshark already has some experience with working with external IPs, having recently released the Dead Island-themed Escape Dead Island, and among their other releases are titles like Bionic Commando: Rearmed 2. Recently, we also interviewed their creative director, Robin Flodin, about the unique challenges posed by working with external IPs.

The announcement of Warhammer: End Times – Vermintide also shows that Games Workshop seems to be continuing their strategy of using their IPs for small- and mid size productions, insted of the more risky AAA-productions. Denmark’s Full Control and their two Space Hulk games is another good example of this.


Warhammer: End Times – Vermintide is scheduled for at 2015 release on Xbox One, PS4, and pc.


Multi-passionate game developer and journalist. Has been writing about the Danish games industry for more than ten years, and creating audio design for both Danish and International games for almost as long.

Related posts