This article is part of the weekly “This Week in Games” article-series on Nordic Game Bits. The purpose of the series is to collect and wrap-up all the news that we did not cover with a full article on NordicGameBits form the past weeks.
Seriously’s Best Fiends is coming to the Apple Watch
With over 11 million downloads and 1.33 million daily active players, Finnish Seriously is looking to give its Best Fiends franchise another boost as it announced this week that the game will be available from day one when the Apple Watch lands on April 24th. Additionally, it was revealed that the second title in the Best Fiends trilogy will be released later in 2015.
“With the Best Fiends game for Apple Watch, we’ve created a completely new, unique wearable experience that is addicting and fun to play while on the go,” Seriously co-founder and Chief Creative Officer, Petri Järvilehto, says.
Affordable Space Adventures lands on the Wii U
The collaboration between Danish KnapNok Games and Swedish indie developer, Nifflas, has finally been released on the Wii U, and has already received fantastic feedback, with Destructoid saying that it is “a game that Wii U owners need to get their hands on.”, giving the game a 9/10 score.
We will have an interview with Nifflas and KnapNok Games ready for you right here on Nordic Game Bits next week, so make sure to check back 😉
Steam Greenlight campaign launched for AD2460
Developed by Norwegian Fifth Season AS, the Web-based Massively Multiplayer Online science fiction strategy game that is AD2460 launched its Greenlight campaign this week. Going against the MMO trend these days, the game will be subscription based, with a monthly subscription costing around €3 per month.
“We hope it will be affordable for most people all over the world,”, Fifth Season CEO, Per Baumann, has previously explained to Nordic Game Bits.
Gotland Games Conference 2015 10 year anniversary
The Gotland Games Conference will take place in Visby, Sweden, on the 24-26th of May 2015. This year marks the 10th anniversary for the conference, and this year the overall theme seems to be the voice of games.
As the website states, “We will look at games that have tried to say something, examine what was said – and who said it, as well as examine the myriad voices that games can have – from serious, to social, to introspective – and look at how effective they can be at touching us.
We will look at Interaction, and the unique challenge it brings to an entertainment medium. For the first time, the audience is required to participate in the telling of the story. What does interactivity do to Western Narratives?”