The Swedish Game Awards Conference is part of an effort to bring focus to Swedish game developer students.
We want to give the students a chance to be heard and seen among the game developers and the public – Kasper Batalje, Swedish Game Awards.
The Conference drew a crowd of around 280 participants this year and offered a number of talks and workshops with game studios such as Avalanche, Arrowhead and MAG. One of the big attractions this year was the Dragon’s Den, where students had the opportunity to present their projects to an audience and a group of investors, the so-called Dragons.
The attendees, the “Dragons” and the audience seemed impressed by the pitches on Dragon’s Den. Many of the pitches looked promising both by the audience and the “dragons”. One in particular that I heard people talk about afterwards was the game Air Brawl, which is also competing in SGA, says Kasper Batalje.
The Conference is part of a bigger organization, focusing on events for Swedish students within the gaming industry. The SGA Conference itself was pretty much unchanged this year, but new initiatives have been launched elsewhere. This includes networking events across Sweden where students can meet SGA and their partners, and a feedback Friday with Candy Crush developers King:
“On the 15th of May we are arranging a Feedback-Friday together with King at their office. Participants will have a chance to show their games for the King, and King will then give them valuable feedback”, says Kasper Batalje.
The Swedish Game Award show will be held on June 16 at Stockholm’s Tekniska Museet and includes awards for Best Design, Audio, and Art as well as Game of The Year and the Gamer’s Choice award. Before the show itself, SGA hosts an expo where all the nominated games will be shown, so visitors will have a chance to see them in action. At the moment, around 30 games have been submitted to the awards and Kasper Batalje hopes to double this number before the deadline on may 28th.