80 Speakers and 1000 Attendees Expected at PGConnects San Francisco

After a massively successful series of events in 2014, British Steelmedia’s Pocket Gamer Connects conferences will take over the US next week, when the San Francisco edition of the event takes place.

In 2014, the PGConnects conferences saw over 1500 attendees across the world. While the San Francisco and Helsinki editions of the event have not even taken place yet this year, that record has already been smashed during the London and Bangalore editions of the conference, which took place earlier this year.

Read more about: What is Pocket Gamer Connects Anyway? 


On July 7-8th, when the 2-day even takes place, attendees can expect more than 84 speakers spread across the 4 tracks; “Global Games Publishing”, “Indie Survival Guide”, “Acquire, Engage Monetize”, and “Bonus Level”.

Through the 4 tracks and many speakers, Pocket Gamer Connects aims to be as inclusive towards everyone in the mobile games industry as possible; from the big AAA developer, to the small indie studio.

“We’ll be bringing together the world’s biggest names and developers in a friendly environment where everyone can connect together over the big (and small) issues affecting all of the mobile gaming industry.”

Additionally, apart from the 84 speakers, more than 1000 attendees are expected at the San Francisco edition of the conference, which means there will be plenty of chances to setup meetings with some of the many interesting people attending the event.

“Our unique distinctive short-form lectures will be providing insight and inspiration. With short sharp lectures, honest panel sessions offering frank opinion and tonnes of opportunities to network with the help of our meeting system, the PG Connects recipe remains one of the tastiest on the conference circuit.”


You can see the full program for the day here.


One of the great focuses of the PGConnects conferences have always been the indies within the industry. As such, in addition to the primary tracks, the conference both includes a “I Love Indie Showcase” and a “Very Big Indie Pitch”.

As part of the indie showcase, indie mobile game developers will have a chance to show off their game at their very own demo-table for two full days during the conference.

The Very Big Indie Pitch, on the other hand, is a pitch competition where developers will pitch their game or project to a set of judges. Not only does applicants for the pitch competition get a pair of free tickets for the conference, but also have a chance to win one of the great prizes at stake for the TOP 3 best pitches.

For the San Francisco edition of the conference, the total prize pool is $7,000 worth of advertising to be spent on Steel Media websites.


You can still buy tickets for the event right here, and if you’re not planning on going to San Francisco, remember that the Helsinki edition of the conference is coming up in September 2015!

Sune Thorsen

Sune is not only a gamer and writer who wishes his keyboard-typing-speed would translate directly into Nintendo 64 controller agility, but also the co-founder and CEO of NordicGameBits.

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