This Week in Games – Week 45

This Week in Games

 This article is part of the weekly “This Week in Games” article-series on Nordic Game Bits. The purpose of the series is to collect and wrap-up all the news that we did not cover with a full article on NordicGameBits form the past weeks. 

Unity to Launch Online Games Platform

Unity this week announced that they have teamed up with the Danish digital bureau Adapt to develop a new platform for games made with the Unity engine. The new paltform will announce new games, so that gamers from all over the world will be able to find unique games that they might not otherwise have noticed.

Also, all developers, no matter what size and budget, will be able to publish their games on the platform.

The platform is still in the concept phase, but the plan is to have it ready for The Game Awards 2015 in December.




Betadwarf Successfully Funds Forced: Eternal Arenas on Kickstarter

After a battle till the last few hours, Danish indie studio Betadwarf successfully funded their second game on Kickstarter. FORCED: Eternal Arenas raised a total of $76,015 from 2,095 backers.

Remember that you can meet Betadwarf and hear their CEO, Steffen Kabbelgaard, talk about using Kickstarter as a business model at NordicGameBits’ Games Business 2015 conference

Unfortunately for the team, another, much larger company, announced a game with a very similar name to Eternal Arenas, and Betadwarf has therefore decided to change their name (after being contacted by the other company’s legal team). The upside is that you can now influence what the new name of the game will be. Vote here.



Epic Owl Announces Launch of Starside Arena

Finnish startup studio Epic Owl, which was launched in December of 2014 by former Rovio employees, announced this week that their debut title, Starside Arena, will arrive globally on November 10th, with an Android version arriving soon after.

“We are thrilled to introduce Starside Arena to core fans of the space battle and builder genre. During soft launch the game showed an extraordinary retention with players coming back again and again,” Juha Vainio​, CEO of Epic Owl comments. Risto Holmström​, CCO, continues: “It has been exciting to witness the players’ creativity in their unique ship designs, and we look forward to seeing how many more thousands of designs emerge when we launch the game worldwide.”.



A true Nordic team from Denmark, Norway, Sweden Released Progress

“​Think outside the touch and interact with your iPhone or iPad in ways that you never imagined in Progress!”, the press release by the team behind the game starts out. A team that consists of Tim Garbos, who was in charge of the design, indie studio Ludosity, and Martin Kvale, who did the Audio for the game.

The game is available on iOS today.

Sune Thorsen

Sune is not only a gamer and writer who wishes his keyboard-typing-speed would translate directly into Nintendo 64 controller agility, but also the co-founder and CEO of NordicGameBits.

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