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	<title>NordicGameBits &#187; analysis</title>
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	<description>The latest news on Nordic game developers</description>
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		<title>Video Game Theory: How to use Discourse</title>
		<link>http://nordicgamebits.com/2015/02/19/video-game-theory-use-discourse/</link>
		<comments>http://nordicgamebits.com/2015/02/19/video-game-theory-use-discourse/#comments</comments>
		<pubDate>Thu, 19 Feb 2015 08:45:54 +0000</pubDate>
		<dc:creator><![CDATA[Mikkel Lodahl]]></dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Opinion]]></category>
		<category><![CDATA[analysis]]></category>
		<category><![CDATA[assassin's creed 2]]></category>
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		<category><![CDATA[game analysis]]></category>
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		<category><![CDATA[gamer culture]]></category>
		<category><![CDATA[geek culture]]></category>
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		<category><![CDATA[shadow of mordor]]></category>

		<guid isPermaLink="false">http://nordicgamebits.com/?p=1368</guid>
		<description><![CDATA[Editor&#8217;s note: The following blog was written by a NordicGameBits.com Opinion-blogger. The thoughts and opinions expressed are those of the individual<a href="/2015/02/19/video-game-theory-use-discourse/" title="" >...</a>]]></description>
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		<title>Video Game Analysis: Lewd Jokes and Interaction Deprivation</title>
		<link>http://nordicgamebits.com/2015/02/05/video-game-analysis-lewd-jokes-interaction-deprivation/</link>
		<comments>http://nordicgamebits.com/2015/02/05/video-game-analysis-lewd-jokes-interaction-deprivation/#comments</comments>
		<pubDate>Thu, 05 Feb 2015 09:48:41 +0000</pubDate>
		<dc:creator><![CDATA[Mikkel Lodahl]]></dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Opinion]]></category>
		<category><![CDATA[adventure game]]></category>
		<category><![CDATA[analysis]]></category>
		<category><![CDATA[badge of carnage]]></category>
		<category><![CDATA[Game developer]]></category>
		<category><![CDATA[hector]]></category>
		<category><![CDATA[point and click adventure]]></category>
		<category><![CDATA[telltale]]></category>

		<guid isPermaLink="false">http://nordicgamebits.com/?p=1225</guid>
		<description><![CDATA[Editor&#8217;s note: The following blog was written by a NordicGameBits.com Opinion-blogger. The thoughts and opinions expressed are those of the individual<a href="/2015/02/05/video-game-analysis-lewd-jokes-interaction-deprivation/" title="" >...</a>]]></description>
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		<title>Video Game Analysis: Use Your Words To Show Me</title>
		<link>http://nordicgamebits.com/2015/01/22/video-game-analysis-use-words-show/</link>
		<comments>http://nordicgamebits.com/2015/01/22/video-game-analysis-use-words-show/#comments</comments>
		<pubDate>Thu, 22 Jan 2015 09:37:47 +0000</pubDate>
		<dc:creator><![CDATA[Mikkel Lodahl]]></dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Opinion]]></category>
		<category><![CDATA[analysis]]></category>

		<guid isPermaLink="false">http://nordicgamebits.com/?p=1113</guid>
		<description><![CDATA[Editor&#8217;s note: The following blog was written by a NordicGameBits.com Opinion-blogger. The thoughts and opinions expressed are those of the individual<a href="/2015/01/22/video-game-analysis-use-words-show/" title="" >...</a>]]></description>
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		<slash:comments>0</slash:comments>
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		<title>Video Game Theory: Static and Dynamic Elements</title>
		<link>http://nordicgamebits.com/2014/12/18/video-game-theory-static-dynamic-elements/</link>
		<comments>http://nordicgamebits.com/2014/12/18/video-game-theory-static-dynamic-elements/#comments</comments>
		<pubDate>Thu, 18 Dec 2014 09:18:46 +0000</pubDate>
		<dc:creator><![CDATA[Mikkel Lodahl]]></dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Opinion]]></category>
		<category><![CDATA[analysis]]></category>
		<category><![CDATA[christmas]]></category>
		<category><![CDATA[formal elements]]></category>
		<category><![CDATA[system development methods]]></category>
		<category><![CDATA[video game analysis]]></category>
		<category><![CDATA[video game theory]]></category>
		<category><![CDATA[xcom]]></category>

		<guid isPermaLink="false">http://nordicgamebits.com/?p=824</guid>
		<description><![CDATA[Editor&#8217;s note: The following blog was written by a NordicGameBits.com Opinion-blogger. The thoughts and opinions expressed are those of the individual<a href="/2014/12/18/video-game-theory-static-dynamic-elements/" title="" >...</a>]]></description>
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		<title>Video game analysis: Send me a postcard and write it in blood</title>
		<link>http://nordicgamebits.com/2014/12/04/video-game-analysis-send-postcard-write-blood/</link>
		<comments>http://nordicgamebits.com/2014/12/04/video-game-analysis-send-postcard-write-blood/#comments</comments>
		<pubDate>Thu, 04 Dec 2014 10:31:30 +0000</pubDate>
		<dc:creator><![CDATA[Mikkel Lodahl]]></dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Opinion]]></category>
		<category><![CDATA[analysis]]></category>
		<category><![CDATA[Assassin's Creed]]></category>
		<category><![CDATA[authenticity]]></category>
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		<category><![CDATA[formal elements]]></category>
		<category><![CDATA[Game developer]]></category>
		<category><![CDATA[gamedev]]></category>
		<category><![CDATA[immersion]]></category>
		<category><![CDATA[models for analysis]]></category>
		<category><![CDATA[paradigms]]></category>
		<category><![CDATA[realism]]></category>
		<category><![CDATA[true]]></category>
		<category><![CDATA[yeah-yeah gonna kill you in the renaissance]]></category>

		<guid isPermaLink="false">http://nordicgamebits.com/?p=719</guid>
		<description><![CDATA[Editor&#8217;s note: The following blog was written by a NordicGameBits.com Opinion-blogger. The thoughts and opinions expressed are those of the individual<a href="/2014/12/04/video-game-analysis-send-postcard-write-blood/" title="" >...</a>]]></description>
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		<title>Opinion: The Narrativity of Video Games</title>
		<link>http://nordicgamebits.com/2014/11/27/opinion-narrativity-video-games/</link>
		<comments>http://nordicgamebits.com/2014/11/27/opinion-narrativity-video-games/#comments</comments>
		<pubDate>Thu, 27 Nov 2014 07:29:44 +0000</pubDate>
		<dc:creator><![CDATA[Mikkel Lodahl]]></dc:creator>
				<category><![CDATA[Opinion]]></category>
		<category><![CDATA[analysis]]></category>
		<category><![CDATA[Dania Games]]></category>
		<category><![CDATA[Denmark]]></category>
		<category><![CDATA[game design vocabulary]]></category>
		<category><![CDATA[Game developer]]></category>
		<category><![CDATA[narrativity]]></category>
		<category><![CDATA[Press Play]]></category>
		<category><![CDATA[theory of fun]]></category>
		<category><![CDATA[theory to practice]]></category>

		<guid isPermaLink="false">http://nordicgamebits.com/?p=680</guid>
		<description><![CDATA[Editor&#8217;s note: The following blog was written by a NordicGameBits.com Opinion-blogger. The thoughts and opinions expressed are those of the individual<a href="/2014/11/27/opinion-narrativity-video-games/" title="" >...</a>]]></description>
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