All the way from newly founded Finnish studio Greenergrass, to Danish ALL CAPS Games, quite a few Nordic mobile game developers travelled to the UK last week to get a glimpse of what might be next for mobile gaming at the Pocket Gamer Connects London 2015 conference.
The PGConnects London conference took place between Tuesday and Wednesday January 13th-14th 2015, and it was a conference consisting not only of conference booths and tables where both developers and service companies showed off their latest and greatest, but also 7 different tracks of speeches, which were split into: “East Meets West”, “Best of British Gaming”, “Indie Survival Guide”, “Acquire, Engage, Monetize”, “Finnvestor”, “Gamedu”, and “Bonus Level”.
With a large variety of panel debates and speeches to chose from, and more than enough developers showcasing their games, it is safe to say that PGConnects London tried its very best to offer something of interest to everyone, no matter whether your primary interest is in user acquisition, or learning how to maneuver your company in the Asian markets.
Despite its very broad list of speakers lined up for the conference, it is hard to say whether or not PGConnects succeeded in making everyone happy, but judging by the sheer amount of smiling faces and the sweet sound of networking coming from every corner of the conference halls, it would seem that they didn’t miss the mark completely!
However, while the key-notes were fantastic and the discussions around the conference tables fierce, one of the primary reasons Nordic developers such as Danish ALL CAPS Games and Swedish Ludosity attended PGConnects London, was to participate in the Very Big Indie Pitch.
The Very Big Indie Pitch is a competition for indie game developers, and the idea is that each developer will have only four minutes to pitch his/her game to a set of judges, thus forcing the pitchers to simply “cut to the chase” right from the start. What is great about this game, and why should people care about playing it?
More than 65 developers participated in this year’s competition for a chance to win $25,000 worth of advertising on the Steel Media websites (SteelMedia is PocketGamer’s parent company).
While the competition was fierce, and the quality of the games entered in the competition really high, the winner of the Very Big Indie Pitch was in fact a Nordic collaboration between Swedish Ludosity, Tim Garbos from the Copenhagen Game Collective, and Norwegian musician, Martin Kvale.
Together, the team had developed a game called “Progress”, which, despite its lack of flashy colors, kept the judges so entertained that they couldn’t easily forget about the game when the voting began.
The second place went to the Dutch game, Tindrops, and the third place was taken by a game called Magic Flute by Mozart. And yes, in case you were wondering, the game is in fact played to the music of Mozart.
Congratulations to all the winners!
Also read: What is Slush Anyway?
During 2015, Pocket Gamer Connects will also take place in Bangalore, San Francisco, and Helsinki.
Nordic Game Bits have negotiated a 25% ticket discount for all of our readers for both the San Francisco and Helsinki conferences, and we will be posting the discount codes a few weeks before the conferences.
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