This article is part of the weekly “This Week in Games” article-series on Nordic Game Bits. The purpose of the series is to collect and wrap-up all the news that we did not cover with a full article on NordicGameBits form the past weeks.
Unravel showed off at EA’s press brief at E3
Swedish Coldwood announced this week that they’d be teaming up with EA to develop a new puzzle platformer game called Unravel. Once released, the game will arrive on both PC through Origin, and for PS4 and Xbox One. From the official press release following the E3 presentation, Martin Shalin, Creative Director at Coldwood says that:
“The idea of Unravel was created from a very personal place. We didn’t start out by saying we’re going to make a puzzle platforming game. We started by thinking more about our lives, and the things we hold meaningful. We wanted the game to have a heart and the gameplay could always be designed to represent that,” says Martin Sahlin, Creative Director at Coldwood. “The tale of Unravel is about love, and the bonds between people. And the yarn is a representation of that. Yarny’s red thread is the tie that connects everything in the game, from the gameplay mechanics to the story, and the people in it.”
GRIP Games and Teotl Studios announce “The Solus Project”
Czech Republic based GRIP Games have teamed up with Swedish Teotl Studios for this latest gamed called “The Solus Project“. The game will be released in 2016 on both PC and as a console exclusive on Xbox One, and sees the player stranded on a deserted alien planet as mankind’s last hope of finding a new place to live as Earth is on the brink of destruction. “The player has to survive the harsh environment and find a way to send a signal back home. Confronted with merciless weather, and danger lurking around every corner, the player must save the human race while unraveling the deep secrets of the seemingly deserted alien civilization. Is he truly alone?”, the press release states.
For Swedish Teotl Studios, Solus will be the successor to their highly popular “The Ball” from 2010, which also won the PC Gamer USA Action/Adventure Game Of The Year title.
“The Solus Project is a work of love for us. Two independent teams set out to build their dream game, with the goal of building a truly unique experience and with an ambition to match the visuals of AAA games. After more than two years of development, we are now ready to show ‘The Solus Project‘ publicly for the first time. We hope that the players will enjoy our atmospheric world full of mystery”, said Jakub Mikyska, CEO of GRIP Digital.
Finnish Koukoi Games reveals Crashing Season
Finnish mobile studio, Koukoi Games, have revealed the studio’s first game, called Crashing Season. The game has been developed by a young team of over 10 developers and entrepreneurs, so there should be plenty of horse-power to bring the game forward. The game is slated for release later in the summer of 2015.
So far, the game has been through several local play-tests where the feedback has been fantastic, according to a Koukoi Games press release, which also states that:
“The reason behind its success has been the fact that the team has been focusing on towards broad experiences and high production value while making the game. The game has strong references taken from cartoons which make it even more fun.”
Playraven beta-tests Winterstate and announces Robocide
Finnish Playraven saw great success with their first title, Spymaster, which was released last year. Now, however, it is time for the studio’s next two games to reach the stage light. The Winterstate game is a move into the MMO genre, and sees the players “traverse a frosty, post-apocalyptic USA, encountering bandits and other players, and building a convoy of vehicles to wreak havoc on the East Coast.”. The game is currently being beta tested and Playraven is still accepting signups for the beta.
Robocide, on the other hand, is a real time strategy game where players can control hundreds of robots and wage war with the touch of a finger. About the release of the game, Playraven says that “We’re very close to soft launch and have currently assumed the fetal position, bracing ourselves for impact.”.
Drive Ahead reaches 2 million players
Here’s another one from Finland this week; the gladiatorial arena racer, Drive Ahead, has reached 2 million players already – in just 1 month! The game has been developed by Finnish Dodreams, and is currently only available on iOS. Most impressively, not only has the game reached 2 million downloads, but the ratings for the game has also been fantastic, reaching an average 4,5 stars for their latest version of the game.
Tiltagon reaches 1 million downloads
And to end it all off, in a similar fashion to Dodream’s Drive Ahead, Tiltagon by Finn indie-developer Jyri Kilpeläinen, has reached 1 million downloads. The game has been published by Canadian Noodlecake Studio, a story you can read more about here. Or for more about Jyri, make sure to check out our interview with him.