Campfire Games’ War of Rights is the Most Accurate Civil War FPS

Danish indie studio Campfire Games has been hard at work for the last three years, developing the most accurate and realistic American Civil War multiplayer first person shooter game for PC.

The studio is set to launch a Kickstarter campaign for the game, called War of Rights, on October 15, which is amazing considering that the game started as nothing more than a hobby project, one of Campfire Games’ two co-founders, Mads Støjko Larsen, explains:

Mads Støjko Larsen, co-founder of Campfire Games

“Originally, the idea of creating War of Rights was based upon the objective of starting a project and simply see how far we’d be able to get.”

But as the small two-man team started working on the game, they soon started expanding their team with both veterans and newcomers to the industry, and the project moved from a mere hobby project to a much more serious and determined PC title, Larsen adds.

“Soon, the team consisted of talented people from all over the world – 18 more or less engaged in the development, including both newcomers as well as veterans of the industry. Amongst the current team members are people who’s been involved in Verdun, Spacehulk as well as mods such as Baldur’s Gate Redux, MERP & several American Civil War themed ones such as North and South and The Blue and the Grey.”, he says.


War of Rights is Campfire Games’ first title, and is, unlike most other indie studios’ first game, a rather large project. But the team has always been driven by the huge ambitions of creating something they’d always wanted to play themselves – an authentic historical shooter for PC, Larsen says.

“I’m fairly certain we wouldn’t have made it this far if we’d started off with smaller mobile games.”

And this not only holds true for the founding team, but acquiring new team members who were willing to work for free has also been much easier due to the ambitions of the project, Larsen adds:

“The most important thing for us has been us finding the right people willing to put in the rather huge amount of no paid work hours needed for us to get anywhere. That, and the willingness to refine and improve content several times over.”

One of the largest ambitions, of course, has been making the game as realistic and historically accurate as possible. And in order to do so, the founding team even went to visit Oregon to visit their historical advisor on the team:

“In March 2015, we got the opportunity to visit the historical advisor on the team, Clark Morningstar, in Oregon to explore the items and ways of the Civil War in person. The three days became known as The Oregon Campaign.”, Larsen explains.


Recent image of War of Rights


The game already has a vibrant community of over 500 forum members who follow the game from month to month, and participate in discussions with the team and amongst each other.

This group of fans, Larsen explains, was something the studio started building already from day 1, and they hope to be able to activate many of these members to help boost the Kickstarter during the first days of the campaign:

“We’ve always tried to stay as open about the development as possible. Our indiedb page shows images from the earliest of days, which, I think, has been a key part of gathering a crowd, allowing people to see how ones work evolves and gets better over time. Lastly, we’ve tried to release a new “field report” every few months or so on indiedb, Facebook, steam and our website, describing the latest development news.”


The yet undisclosed amount War of Rights hopes to gather from Kickstarter will help the studio complete the game in the best possible way, as Larsen now believes that the team have taken the development as far as they can without any money, having worked with no funds at all for the past three years.

But in addition to the funds, Kickstarter is also instrumental in the studio’s plans for gathering even more attention to the project – not only from players, but also from potential investors, Larsen concludes:

“Kickstarter is also a rather good way of getting ones name out there to the masses, and while funding via Kickstarter is our top priority, we are also in talks with investors whom might be persuaded by good Kickstarter traction numbers in further negotiations.”


A video from the team’s trip to Oregon can be found below:


Sune is not only a gamer and writer who wishes his keyboard-typing-speed would translate directly into Nintendo 64 controller agility, but also the co-founder and CEO of NordicGameBits.

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