2D-style 3D Puzzle Game POKU Explores Parenthood

A collaboration between an Italian in Sweden, a Dane, and two Dutchmen explores emotional attachment in a 3D painted universe.

 

Yesterday, the American gamer’s magazine IGN had a feature on their website called ‘10 indie games to put on your radar in 2015’. One of the 10 game was POKU, a 3D painted adventure game made in collaboration between a Sweden-based Italian, a Dane and two Dutchmen.

A collaboration is always risky, Alex Camilleri, also known as one-man game company Kalopsia Games, says. He is based in Sweden, while Daniel van Leeuwen and Jamie Visser, Art Director and Programmer respectively are in Holland and the game’s composer, Jesper Ankarfeldt is working out of Copenhagen. But it was the right fit, he says:

“Collaborations are riskier, but I think the best thing is that we fully trust each other. We know our areas of expertise and there are no big egos in the team. We really work together to make the best game we can, and that’s constantly our main goal. POKU wouldn’t be the way it is if it wasn’t for the input of each one of us,” he explains.

 

While incorporating a rotating camera mechanic for puzzle soliving, POKU stays true to the classic point-and-click adventure games. But at the same time, it tries to explore heavier themes, Alex Camilleri explains.:

Even though POKU feels 2D, everything in the game is 3D.

Even though POKU feels 2D, everything in the game is 3D.

“With the story of POKU we want to explore the themes of parenthood and emotional attachment/detachment. We are creating an adventure game that stays true to classic point and click games, but that focuses more on the emotional impact of the narration and introduces new puzzle ideas thanks to our camera-rotation mechanic,” Alex Camilleri says.

 

 

Even though being featured on a site with a broad audience such as IGN is good for the game, Alex Camilleri and his associates won’t be resting on their laurels, he says:

“Of course we’re really happy to be mentioned by IGN as it is always good exposure. But we’re mostly happy to be finalists at the Develop Indie Showcase among other amazing games. Again, it’s good exposure, but we are the ones who need to make a great game first,” he says.

At the moment, POKU doesn’t have a fixed release date. And while the game is being developed for PC right now, Alex Camilleri doesn’t rule out other formats:

“We’re mostly focused on making it the best game we can. We are currently looking for funding, which is a fundamental aspect of how the development of the game will proceed. We are working on the PC release, but we are looking at other platforms as well,“ he says.

Authors
Bo Nørgaard

Gamer, metalhead and journalist, not always in that order. Bo started gaming when he was eight and has been following the gaming industry since.

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